Game Design
Game Design
-
Playing to Win: Becoming the Champion
Winning at competitive games requires a results-oriented mindset that many players are simply not wi...Read more
-
Theory of Fun for Game Design
A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching...Read more
-
Half-Life 2: Raising the Bar
·Unprecedented access behind Half-Life and Half-Life 2 ·A forward by Valve founder Gabe Newell ·H...Read more
-
Diablo II: Lord of Destruction Official Strategy Guide
BradyGames Diablo II: Lord of Destruction Official Strategy Guide includes complete coverage of ALL ...Read more
-
Diablo II: Official Strategy Guide (Bradygames Strategy Guides)
BradyGames Diablo II Official Strategy Guide features coverage of the five character classes, includ...Read more
-
Diablo II Ultimate Strategy Guide
BradyGames Diablo II Official Strategy Guide features coverage of the five character classes, includ...Read more
-
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Stories define how we think, the way we play, and the way we understand our lives. And just as Guten...Read more
-
RE: Play: Game Design and Game Culture
Computer and video games are only a few decades old, but in that short time they have exploded into ...Read more
-
Half-Real: Video Games Between Real Rules and Fictional Worlds
A video game is half-real: we play by real rules while imagining a fictional world. We win or lose t...Read more
-
From Myst to Riven: The Creations and Inspirations
When Rand and Robyn Miller decided to create Myst, a CD-ROM game featuring a visually entrancing wor...Read more
-
Unit Operations: An Approach to Videogame Criticism
In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and comp...Read more
-
Game Writing: Narrative Skills for Videogames
Through the insights and experiences of practicing game writers, this collection of practical articl...Read more